add your own keyword for a different type of device.įunction ManipulateDevice(actor akActor, armor device, bool equipOrUnequip, bool skipEvents = false) If you add custom belts, you must use either my existing keywords, or For instance, all belts provided by devious devices contain the Each category of item managed by this system must have a unique keyword. as an surrogate-state of sorts that is useful for internal scripts. item unequip every time / without resorting to spells/powers. Firstly, this permits us to allow the user to interact with the item freely, without seeing the The reason for this two item system is twofold: the item that actually shows up on characters. The inventory item is the user-facing item that the user may interact with. There are two items for each type of item in this system: An inventory item, and a rendered item.
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